eddylai Posted April 12 Share Posted April 12 (edited) Im developing software for VIVE Flow found there are 6 SDKs available on HTC site, but what can be used for VIVE Flow? VIVE Wave VIVE SRWorks VIVE Eye and Facial Tracking VIVE Hand Tracking VIVE 3DSP Audio VIVEPORT Edited April 12 by eddylai typo Link to comment Share on other sites More sharing options...
Alex_HTC Posted April 12 Share Posted April 12 @eddylaiVive wave is the xr sdk https://developer.vive.com/resources/vive-wave/download/latest/ Link to comment Share on other sites More sharing options...
eddylai Posted April 14 Author Share Posted April 14 (edited) Edited April 14 by eddylai typo Link to comment Share on other sites More sharing options...
eddylai Posted April 14 Author Share Posted April 14 since I'm using Unity (2021.3.20f1) with VIVE Flow, following the tutorial install the packages: .VIVE OpenXR Plugin - Android 1.0.5 .VIVE OpenXR ToolKit - Anrdoid 1.0.5 .VIVE OpenXR Toolkit Samples - Android 1.0.5 got following error on build: ---------------------------------------------------------------------------- FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':launcher:packageRelease'. > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "D:\Android\Home\.android\debug.keystore": Invalid keystore format Build completed with a result of 'Failed' in 21 seconds (20501 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <6e08e61cfda04255b3972ba7f0515fae>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <6e08e61cfda04255b3972ba7f0515fae>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Link to comment Share on other sites More sharing options...
Alex_HTC Posted April 17 Share Posted April 17 @eddylai Sorry to hear about the trouble! This appears to be an issue with the way that unity looks for the keystore file. A user reported that deleting that file allowed it to work again. This seems to be an issue with unity that can be resolved by deleting (or moving) the "D:\Android\Home\.android\debug.keystore" file, so it can create one that it recognizes answers lifted fromhttps://stackoverflow.com/questions/70917420/unity-error-on-m1-mac-failed-to-read-key-from-keystore-invalid-keystore-forhttps://stackoverflow.com/questions/54877439/failed-to-read-key-androiddebugkey-from-storehttps://stackoverflow.com/questions/72544504/unity-2021-3-4f1-gradle-build-failed Link to comment Share on other sites More sharing options...
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