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what SDK for VIVE Flow


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Im developing software for VIVE Flow

found there are 6 SDKs available on HTC site, but what can be used for VIVE Flow?

  • VIVE Wave
  • VIVE SRWorks
  • VIVE Eye and Facial Tracking
  • VIVE Hand Tracking
  • VIVE 3DSP Audio
Edited by eddylai
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since I'm using Unity (2021.3.20f1) with VIVE Flow, following the tutorial install the packages:
 .VIVE OpenXR Plugin - Android 1.0.5

 .VIVE OpenXR ToolKit - Anrdoid 1.0.5

 .VIVE OpenXR Toolkit Samples - Android 1.0.5

got following error on build:


FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':launcher:packageRelease'.
> A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
   > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "D:\Android\Home\.android\debug.keystore": Invalid keystore format

Build completed with a result of 'Failed' in 21 seconds (20501 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <6e08e61cfda04255b3972ba7f0515fae>:0
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <6e08e61cfda04255b3972ba7f0515fae>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


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Sorry to hear about the trouble!

This appears to be an issue with the way that unity looks for the keystore file. A user reported that deleting that file allowed it to work again. This seems to be an issue with unity that can be resolved by deleting (or moving) the "D:\Android\Home\.android\debug.keystore" file, so it can create one that it recognizes

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