BarDev061 Posted April 21 Share Posted April 21 Is there a Unity Tutorial on the Vive Wave SDK that discusses implementing spatial mapping with meshes on the Vive XR Elite using depth sensor? I tried running the SceneMeshAnchor sample scene and the meshing didn't work. Link to comment Share on other sites More sharing options...
samjaitw Posted June 8 Share Posted June 8 I am also working on project requiring the same feature... struggling to search on the Internet but still not able to find any solution yet Link to comment Share on other sites More sharing options...
Alex_HTC Posted June 8 Share Posted June 8 @BarDev061 @samjaitw The use of the depth sensor requires a beta sdk that @Tony PH Lin can help provide. You will also need to be on the latest version of the headset ROM -Alex Link to comment Share on other sites More sharing options...
samjaitw Posted June 11 Share Posted June 11 @Alex_HTC Thank you for reply. I have already sent the email to request for signing up the Beta Program last Wednedsay, but now still waiting for the confirmation. Link to comment Share on other sites More sharing options...
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