BarDev061 Posted April 21, 2023 Posted April 21, 2023 Is there a Unity Tutorial on the Vive Wave SDK that discusses implementing spatial mapping with meshes on the Vive XR Elite using depth sensor? I tried running the SceneMeshAnchor sample scene and the meshing didn't work.
samjaitw Posted June 8, 2023 Posted June 8, 2023 I am also working on project requiring the same feature... struggling to search on the Internet but still not able to find any solution yet
Alex_HTC Posted June 8, 2023 Posted June 8, 2023 @BarDev061 @samjaitw The use of the depth sensor requires a beta sdk that @Tony PH Lin can help provide. You will also need to be on the latest version of the headset ROM -Alex
samjaitw Posted June 11, 2023 Posted June 11, 2023 @Alex_HTC Thank you for reply. I have already sent the email to request for signing up the Beta Program last Wednedsay, but now still waiting for the confirmation.
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