Thomas B. Posted April 25, 2023 Share Posted April 25, 2023 Hi, I am developing an app for Focus 3 which is constantly communicating with a back end server. When the headset is removed, the app is suspended and the communication is interrupted... Is there a way to prevent the screen to be turned off (and the app to be suspended)? Interesting fact: I have noticed that when the app is run (with no user wearing the headset), it is not paused. It is suspended, the next time the headset is removed... For all intents and purposes, I am developing with Unity đŸ™‚. Best, Thomas Link to comment Share on other sites More sharing options...
Lacota Posted May 14, 2023 Share Posted May 14, 2023 There is a hack where you can block the sensor, I used a bandaid, so it thinks you are still there but it is actually worse because as soon as I put the headset on my desk it loses tracking info and I have to recalibrate. Would be nice to have a developer setting. The better option is to develop on the desktop with a mock HMD and only use the real one for beta testing. Link to comment Share on other sites More sharing options...
Thomas B. Posted May 16, 2023 Author Share Posted May 16, 2023 I am masking the sensor too. However, it feels like odd jobs... As for the calibration, I have a LBE licence, so I was able to deactivate it. Thank you for your answer! Link to comment Share on other sites More sharing options...
Romain Posted February 13 Share Posted February 13 Hey, I had the same issue but this has been fixed in the release 5.3.0 (https://hub.vive.com/storage/docs/en-us/ReleaseNote.html#release-5-3-0) of the Wave XR Plugin so if you still have issue with the main thread being stopped when the headset is removed, try to update to latest version of the Wave XR Plugin. However, there is a small downside to note, since 5.3.0 CommonUsages.UserPresence is not supported anymore if you need to know when a player wear/remove the headset, which is really weird. You can use this asset https://assetstore.unity.com/packages/tools/integration/pa-proximity-25685#description as a workaround. Have a great day. Link to comment Share on other sites More sharing options...
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