JosephTsai Posted May 23 Share Posted May 23 Hi @Ring, Could you check if the object "XRRig" is active in the scene? If the object is inactive, please set it as true then try again, thanks. Link to comment Share on other sites More sharing options...
Ring Posted May 23 Author Share Posted May 23 Hi @JosephTsai, I tried you way, added the XRRIg to the scene and made it replace my oringinal PlayerRig. But still, my headset and my controllers were tracked (I can see them moving in the Unity Scene window ), but there just nothing display on my headset! Link to comment Share on other sites More sharing options...
JosephTsai Posted May 23 Share Posted May 23 Hi @Ring, Could you zip the Unity log files and send to me? Thanks. Link to comment Share on other sites More sharing options...
JosephTsai Posted May 24 Share Posted May 24 Hi @Ring, The DP is not yet supported URP project. Please use Built-in Render Pipeline. We will support it in the future version of SDK. 1 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted May 24 Share Posted May 24 Hi @Ring, Just let you know we will support URP in next release which is around June, and will keep you posted. Thanks. 1 Link to comment Share on other sites More sharing options...
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