houb3 Posted May 11 Share Posted May 11 Hi, New with Focus 3, and trying to make a simple scene in Unity. Just a WaveXR camera rig, that's it. I followed this guide: Getting Started — Wave VR 5.2.1 documentation (vive.com) Under XR plug-in management, do I use the WaveXR as plug-in provider or OpenXR? When I choose waveXR, the Focus 3 displays the app as "2D installed", and it doesn't run on the headset. When I use OpenXR as pug-in provider, the headset render the world upside down, and the scene is fixed to the headset so it moved with my head. Any suggestions? Link to comment Share on other sites More sharing options...
houb3 Posted May 12 Author Share Posted May 12 Fixed. It was a problem with AndroidManifest.xml. When I was "Adding the VIVE Registry" I toggled ON "Customize main manifest" under Project settings/Player/Publishing Settnigs/Build. When I toggled it off, it worked. I used WaveXR as plug-in provider. Link to comment Share on other sites More sharing options...
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