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Cannot set the parent of the GameObject 'VIUModelViveController(Clone)' while activating or deactivating the parent GameObject 'Model'.


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Some objects were not cleaned up when closing the scene. (Did you spawn new GameObjects from OnDestroy?)

Cannot set the parent of the GameObject 'VIUModelViveController(Clone)' while activating or deactivating the parent GameObject 'Model'.


Have anyone encountered this error? I have multiple scenes in Unity, and each scene has a player. The player contains ViveCameraRig, and I am getting those errors above. It will still run throughout the game, but I want to resolve these errors if possible. 

Any suggestions for resolving this?

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