Adam _Edge Posted May 17, 2023 Posted May 17, 2023 We are unable to get any hand tracking data to show up in our Unity project. Unity project specs: Unity 2021.3.13, OpenXR Plugin, Vive OpenXR Plugin - Windows I attached the exact Unity project below if anyone would like to see its setup. We do have hand tracking enabled on in the headset and in Vive business streaming. Using the exact same project on another older PC, the hands do show up. We have double checked that all SteamVR and Vive business streaming match on the new PC and hands still does not show up on the new PC. Any reason why it works on the older PC but not on our newer one? Maybe this is a drivers issue or SteamVR settings issue? OpenXRViveHandTracking.zip
且试天下 Posted May 29, 2023 Posted May 29, 2023 (edited) Excuse me, have you found a solution? Edited May 29, 2023 by 且试天下
Adam _Edge Posted May 29, 2023 Author Posted May 29, 2023 Yes, we have found the solution. There was software conflicting with OpenXR.
且试天下 Posted May 30, 2023 Posted May 30, 2023 I already know why. I didn't turn on the hand tracking option on focus, but it works well after I turn it on.
Illusion Walk Posted July 4 Posted July 4 Hello, how did you solve the "software conflict" with OpenXR? We also don't have any visible hands in the example project above.
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