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Vive XR Elite in Unity for PC MR


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I just recently purchased a VIVE XR Elite and im pretty confused on how to develop for this headset. Ive gone through all the documentation but still seems that something is missing. In specific i am looking into the MR aspect of the headset. i see the scene understanding  sample for the headset that is both for the wave sdk and the openxr for windows but for the wave, the sample starts and immediately closes and for the windows one all it does is shows the dropping spheres but the mesh doesnt generate even though the headset has the scanned mesh from getting the beta access. is there more information i need to know to be able to use this feature or is it not completely out yet?

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  • 1 month later...

Hi @realityshift,

Sorry for the late reply.

To make our developer to get more familiar with scene perception SDK, we share one open source project on Github which the demo content could also be seen in MWC/GDC demo event.


Hope this can bring you more reference for development.

Let us know if you have more questions.


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