VRDevelopper Posted January 29 Share Posted January 29 Hello, I got it working with Vive Business Streaming along with OpenXR. I also got MR working as an app downloaded inside the Vive Elite XR using Wave VR plugin. My question is why is it not possible to compile the OpenXR version illustrated in this discussion for Android ? I am able to package it for Android, but the APP does not appear in the installed APPs if I do not use the Wave VR plugin. And I do not like the Wave VR plugin because it is not standard. It requires changing several things in the project. To add a precision: I am Using Unreal Engine 5.2. Link to comment Share on other sites More sharing options...
ptmorris Posted April 18 Share Posted April 18 On 12/28/2023 at 12:32 PM, arnesdn said: Is it possible to use VIVE Streaming MR with passthrough with a Unity URP Project? Did you get this working? I am working on a PCVR free roam Unity project and wish users to walk to the start point with Passthrough for them to step through into the VR world at the appropriate point. It seems that it should be possible, but ... Link to comment Share on other sites More sharing options...
MrV206 Posted 15 hours ago Share Posted 15 hours ago In the last few releases of VBS I've noticed that the "MR with passthrough" option gets automatically disabled every time my application closes. VBS used to remember this setting. Is this being addressed? I have mentioned this on the Steam Community and have also contacted Vive Enterprise Support but they just directed me here... Link to comment Share on other sites More sharing options...
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