ericw Posted June 13, 2023 Share Posted June 13, 2023 Hi, I'm seeing a large slowdown when enabling MSAA on the Focus 3 with UE5.1.1 + WaveVR 5.3.0. Focus 3 OS version is the latest available today, 5.0.999.812. Steps to repro: download WaveVR 5.3.0 (UE 5.1 build) open the plugin.uproject demo go to UE Project Settings -> MSAA Sample Count -> 4x package and install build on Focus 3 launch VRTestApp go to 202 Foveation Test and click on Ball Room -> Load Level (I'm not looking at the foveation here, which is disabled by default due to having Mobile Multi-View enabled, but just using this as a GPU test scene) average FPS is ~33 (=30.3ms) For comparison, change UE Project Settings -> MSAA Sample Count -> 2x average FPS is ~45 (=22.2ms) For comparison, building the demo project from without any modifications (omit step 3 above): average FPS is ~65 (=15.4ms) So, frame time doubles when moving from no AA to 4xaa. --- On my project, we were previously using UE4.26.2 with WaveVR 5.0.2. I've re-tested the same scenario as above with those software versions and get the following: (note, I disabled foveation in the UI of "202 Foveation Test" for a fair comparison against UE5.1.1) - 4xMSAA: 39fps - 2xMSAA: 52fps - No MSAA: 70fps So it's still quite a large cost for AA in these versions. Is this the expected performance cost of AA? Any suggestions for getting better performance with AA on? Thanks. 1 Link to comment Share on other sites More sharing options...
Davies Posted April 9 Share Posted April 9 I also encountered the same problem, why hasn't anyone discussed this issue? 1 Link to comment Share on other sites More sharing options...
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