ericw Posted June 13 Share Posted June 13 Hi, I'm seeing a large slowdown when enabling MSAA on the Focus 3 with UE5.1.1 + WaveVR 5.3.0. Focus 3 OS version is the latest available today, 5.0.999.812. Steps to repro: download WaveVR 5.3.0 (UE 5.1 build) open the plugin.uproject demo go to UE Project Settings -> MSAA Sample Count -> 4x package and install build on Focus 3 launch VRTestApp go to 202 Foveation Test and click on Ball Room -> Load Level (I'm not looking at the foveation here, which is disabled by default due to having Mobile Multi-View enabled, but just using this as a GPU test scene) average FPS is ~33 (=30.3ms) For comparison, change UE Project Settings -> MSAA Sample Count -> 2x average FPS is ~45 (=22.2ms) For comparison, building the demo project from without any modifications (omit step 3 above): average FPS is ~65 (=15.4ms) So, frame time doubles when moving from no AA to 4xaa. --- On my project, we were previously using UE4.26.2 with WaveVR 5.0.2. I've re-tested the same scenario as above with those software versions and get the following: (note, I disabled foveation in the UI of "202 Foveation Test" for a fair comparison against UE5.1.1) - 4xMSAA: 39fps - 2xMSAA: 52fps - No MSAA: 70fps So it's still quite a large cost for AA in these versions. Is this the expected performance cost of AA? Any suggestions for getting better performance with AA on? Thanks. Link to comment Share on other sites More sharing options...
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