wOOOOt Posted June 26, 2017 Share Posted June 26, 2017 So, I am just a normal gamer who own a Vive - because I could afford the expensive **bleep** :D And I just wonder - VR is so awesome, so why is the market not exploding with HMD's and bigger game developments? The answer is naturally a mix of supply/demand, pricing and limitations. We all know that Vive and Rift are too expencive for the mainstream consumer. Prices will fall in time, due to competition, evolving solutions and growing content. And I want to talk about the content part. Besides price and other problems, then content is the major factor here. We all know the dilemma: AAA titles will only be developed when the market is big enough, and the market size is small because of the lack of AAA titles. There is a lot more to it, but I ask all of you here: - How big a role does AAA content play vs. the numbers of High end HMD's sold? - If it cost like XXX millions of $ to make a new AAA title, how much is the cost to convert older AAA titles to VR? 10%? 50%? - Take Fallout4 as an example. When Fallout4 releases for VR, everyone will buy it for Vive (except those 10% who are too butthurt about the price.) As I see it, Bethesda is on the right path for VR right now. Take great normal PC games, and make them work on VR. - Will Fallout4, Skyrim and other titles like Halflife2 not boost the VR sales? If yes - why dont we se more companies like Bethesda make VR versions of their old AAA's? Many of you probably know a lot I don't, so please elighten me - what will it take for VR to grow from a niche for the "rich" - to mainstream like a PS4 owner. And Why the hell is VR so expensive? It seem like HTC and Oculus sell at 500% the cost price, because its a new cool tech - but If they sold it cheaper, the market would grow exponentially faster. - Im just guessing numbers here. But lets say Vive cost 200$ to make, but is sold for 800$ because "they can".. What If it as sold for 300$ - earning less per unit, but it would suddenly sell 10X the units, making a positive snowball effect for the VR market, boosting their income on software. I know im just rambling here, not knowing half of it. Please explain it to me. =) Link to comment Share on other sites More sharing options...
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