Linkone Posted August 3 Share Posted August 3 Hello everyone, I am trying to use a sample project to see how to best develop for the XR Elite and I am having a really hard time on setting Direct Preview using the Wave Vive Registry. I believe I have the correct setup (laptop with NVDIA GTX 1060) I have mainly followed this guide (https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRDirectPreview.html) WaveXR correctly selected in XR-plugin management HTC Device drivers correctly installed, Windows firewall with correct permissions Adb path correctly set Install Device Apk -> Fails all of the time. Ensured that the full path does not have any spaces (D:\Projects\DiamondDiggers_XR_noURP\Library\PackageCache\com.htc.upm.wave.xrsdk@5.3.1-r.2\Runtime\DirectPreview\Binary\RRClient\Vive_rrClient.apk) I have set up SteamVr on the laptop and I am able to correctly to the laptop using the VIVE Business Streaming Can someone please help me in troubleshooting? Also how does the Unity plugin recognizes if we need to start a WiFi connection? Is there any discord community that helps with vr development? Any help will be greatly appreciated, Bye Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 8 Share Posted September 8 Hi @Linkone Could you PM us with debug logs from below path to further dig out? Thanks. C:\ProgramData\HTC\ViveSoftware\ViveRR\Log & C:\Users\[username]\AppData\Local\Unity\Editor Link to comment Share on other sites More sharing options...
yijing Posted September 12 Share Posted September 12 Hi, I'm also having the same question here. Link to comment Share on other sites More sharing options...
Linkone Posted Monday at 04:34 PM Author Share Posted Monday at 04:34 PM Hi there, no worries. I end up using a Vive Pro with Open XR to try and have a debugging system, plus I implemented a debug log to file for when I want to test the build in the XR elite. Link to comment Share on other sites More sharing options...
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