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[Unity] WaveXRSettings can only be configured for the Android platform and cannot be used for Windows platforms


yijing

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Hello, I'm using XR Elite development with WaveXR on Unity, and I've encountered some issues right from the start.

First, I registered VIVE in the package manager. Then I downloaded VIU, OpenXR plugin, and Wave XR plugin as shown in the image below:2.thumb.png.8d924c614810d2d09058ba29f0e0bc4d.png

Second, under "XR Plugin Management," I selected WaveXR for the "Window platform."

3.thumb.png.86ffb604a294505be4fd0a6211aace27.png

However, the "Window platform" in WaveXRSettings is empty. I'm certain that I have selected the Windows platform currently.

4.thumb.png.43da9140785a47da9360cba31db4cf4a.png

 

5.thumb.png.a4afa80e872af9530581245d1a750833.png

Will this affect my development using HMD on Windows? How can I ensure that the "Window platform" in WaveXRSetting is not empty? Thank you.

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Hi @chengnay, thank you for your reply.

My goal is to achieve the "Interaction mode: Hand" shown in the video at the 24-second mark of this post, so that I can recognize the gestures of the left or right hand.

In the past few days, I have been checking the VIVE Developer Forums posts related to the Vive Wave SDK and switched the platform to Android. I primarily refer to the settings mentioned in this article. The current settings in Unity are as shown in the screenshot below:

build settings👇buildsettings.thumb.png.2f42284cc60576d413eb1549555017ba.png
package manager 👇packagemanager.thumb.png.3d17a0a78d5a1cd2f6434e909a5529c9.png

project settings👇projectsettings.thumb.png.e58c9d0ff14a057d185c232948d2a97c.png

 

Right now, I still cannot find any options available for configuration in WaveXRSettings.WaveXRSettings.thumb.png.1bf7a6d5e8027bed8568d3fa99852f0d.png

However, I am currently aiming to operate the Interaction demo provided by Wave Essence. This way, I can achieve my goal.

WaveXRPlugin-Essence.thumb.png.4dc80df4da871788d36f3bcd889dd942.png

Due to the current empty state of WaveXRSettings, executing "Install Device APK" in DirectPreview results in the error message "Install Direct Preview device APK failed."

APKfailed.thumb.png.ed4dc78155f1d08c2ea6700e1500c828.png

The above is the situation I am currently facing.

I have a few additional questions I would like to ask:
1. Will there be any conflict between the OpenXR plugin and the Wave XR plugin?
2. When I connect the HMD to the PC using USB and run "Install Device APK", should I close Vive Streaming or SteamVR?

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Hi @chengnay, thank you for your reply.

It turns out that WaveXRSettings should be switched to the Android platform. I feel a bit silly haha. 

By the way, I'm still stuck at “Install Direct Preview device APK failed”. I have another question that when I connect the HMD to the PC using USB and run "Install Device APK", should I close Vive Streaming or SteamVR?

 

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