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Problem getting the Y axis value of my player when spawning on the network


JulienActiveMe

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Actually, I do have to do this in the update method 

    private void Update()
    {
        if (!IsOwner) return;

        var hmdPose = VRModule.GetCurrentDeviceState(0);
        if (!hmdPose.isPoseValid) return;
    }

If not, I spawn at Y = 0 and stay there. 

Is that a bug of some kind ? 

 

Anyway, it's working now, thanks !

 

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Hi @JulienActiveMe,

I don't think there is bug, it is just how it should work for NetCode.

I reference to some samples online and came up with my own solution.

https://github.com/dilmerv/UnityMultiplayerPlayground/tree/master

https://medium.com/eincode/getting-started-with-multiplayer-player-movement-f9f7f6a4217

By the way, if there is bug, this should be NetCode related bug, you should ask Unity instead. 🙂

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