Jump to content

Does Unity Wave SDK support to get passthrough texture on HTV VIVE Elite?


NeuroEars

Recommended Posts

Our team has created a Unity application on the Elite device, equipped with the functionality to stream virtual reality content (specifically, the camera render texture) to mobile devices.

Is there a way to access the passthrough texture using the Unity Wave SDK on the HTC VIVE Elite?

Our goal is to merge the real-world imagery from the passthrough with virtual 3D objects and stream this combined view to the client.

Because the sent streaming does not show the expected real-world image instead of a black background.

 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...