RMFoley92 Posted December 13, 2023 Posted December 13, 2023 (edited) Hi all, I've invested in the VUT and so far have been really impressed. Using them with the VIVE XR Elite headset. I'm now trying to implement these into my Unity project - however I'm not getting anywhere with it so far. I've noted that VIVE say that the trackers can be utilised using similar methods to the HMD and controllers however so far I haven't had any luck. I've applied a Tracker Pose Driver (Input System) to the GameObject I want to control with the tracker - and have tried a number of different bindings, but none seem to work. The trackers are working, as they are being picked up outside of my App currently. Any help or advice? Edited December 13, 2023 by RMFoley92
Marc Moukarzel Posted December 14, 2023 Posted December 14, 2023 Hi @RMFoley92 did you get the chance to check this guide ?
RMFoley92 Posted December 15, 2023 Author Posted December 15, 2023 Hi, I have gone through the guide and used it as a start point but haven't had any luck, there don't appear to be any instructions for developing using OpenXR? Can the trackers only be used with the Wave SDK?
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