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Posted (edited)

Hi all,

I've invested in the VUT and so far have been really impressed. Using them with the VIVE XR Elite headset.

I'm now trying to implement these into my Unity project - however I'm not getting anywhere with it so far. I've noted that VIVE say that the trackers can be utilised using similar methods to the HMD and controllers however so far I haven't had any luck.

I've applied a Tracker Pose Driver (Input System) to the GameObject I want to control with the tracker - and have tried a number of different bindings, but none seem to work.

The trackers are working, as they are being picked up outside of my App currently.

Any help or advice?

Edited by RMFoley92
Posted

Hi,

I have gone through the guide and used it as a start point but haven't had any luck, there don't appear to be any instructions for developing using OpenXR?

Can the trackers only be used with the Wave SDK?

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