boxmyth Posted July 21, 2017 Share Posted July 21, 2017 I'm very new to this Viveport development, so I apologize if this is an elementary question, but I keep getting a "DllNotFoundException: viveport_api" error inside Unity when runtime starts. I imported the Viveport Unity package and thought I had set up all the necessary calls, but I seem to be overlooking something. Anyone care to guess what I might be doing wrong? Link to comment Share on other sites More sharing options...
HackPerception Posted July 21, 2017 Share Posted July 21, 2017 Hi , we're attempting to recreate the error now. I'll PM you if we need more info. Link to comment Share on other sites More sharing options...
boxmyth Posted July 21, 2017 Author Share Posted July 21, 2017 I'm using Unity 5.4.5f1 if that matters. Link to comment Share on other sites More sharing options...
dario Posted July 24, 2017 Share Posted July 24, 2017 hi boxmyth, Are you on a 32 or 64 bit platform? Windows 10? When you imported the unitypackage (you can simply double click on the .unitypackage file when you have unity open to your project) did it have both folder selected? Plugins and Viveport? To test add the ViveportDemo script to one of the gameobjects (or an empty one) in your scene. -Dario Link to comment Share on other sites More sharing options...
boxmyth Posted July 29, 2017 Author Share Posted July 29, 2017 Ha, yes, this was the issue. I have a (maybe bad) habit of importing new packages to new projects, then only carrying over what I think I need into my actual Unity project. I simply missed the Plugins folder in this case. Sorry about that. All good now. Link to comment Share on other sites More sharing options...
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