Jump to content

Seeking Help with Sphere Occlusion in IK_HandTrackingMap Sample Scene - Unreal Engine


koresato

Recommended Posts

Hello,

I've been experimenting with the IK_HandTrackingMap level from the Vive OpenXR Unreal tutorials, and I've encountered an issue where the fingers are not being occluded by a sphere as expected. I've followed the tutorial steps but seem to be missing something. Are there any specific settings or configurations required to ensure that the fingers are correctly occluded by objects in the scene? Any advice or guidance on how to troubleshoot this would be greatly appreciated.

Thank you in advance for your help.

https://developer.vive.com/resources/openxr/unreal/unreal-tutorials/handtracking/

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...