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Seeking Help with Sphere Occlusion in IK_HandTrackingMap Sample Scene - Unreal Engine


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I've been experimenting with the IK_HandTrackingMap level from the Vive OpenXR Unreal tutorials, and I've encountered an issue where the fingers are not being occluded by a sphere as expected. I've followed the tutorial steps but seem to be missing something. Are there any specific settings or configurations required to ensure that the fingers are correctly occluded by objects in the scene? Any advice or guidance on how to troubleshoot this would be greatly appreciated.

Thank you in advance for your help.


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