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HTC VIVE Focus 3 Gesture Capture Issue in Streamed Unity VR with WaveXR SDK 5.6.0


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Posted (edited)

Please don't send me direct tutorials, as they tend to be outdated. Also, through practical testing, the VBS hand tracking feature only works on Unreal Engine and not on Unity. Just tell me whether it supports this feature or not – it's either supported or not.

Edited by Snake Konginchrist
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The version of the Vive OpenXR Plugin I'm using is 2.3.0, and the Wave SDK version is 5.6.0. I haven't tried the latest version of the former yet. The Unity version I'm using is 2022.3.17f1c1, and version 2022.3.34f1c1 also doesn't work.

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  • 2 weeks later...

Hi @Snake Konginchrist,

Recently, there is another developer posting topic about handtracking for Vive OpenXR Plugin.

I check your previous comment and you mentioned that handtracking only works for Android platform.

Could you share more of your settings for Vive Hub/Vive Streaming app, SteamVR and project setup for further investigation?

You can also refer to below topic for reference.

 

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