VIVE_chengnay Posted July 30, 2024 Posted July 30, 2024 Hi @Snake Konginchrist, You should be able to use handtracking by using Vive OpenXR plugin. https://developer.vive.com/resources/vive-business-streaming/hand-tracking/en/ https://developer.vive.com/eu/support/sdk/category_howto/how-do-i-use-vbs-hand-tracking.html Please let me know if you have further questions, thanks!
Snake Konginchrist Posted July 30, 2024 Author Posted July 30, 2024 (edited) Please don't send me direct tutorials, as they tend to be outdated. Also, through practical testing, the VBS hand tracking feature only works on Unreal Engine and not on Unity. Just tell me whether it supports this feature or not – it's either supported or not. Edited July 30, 2024 by Snake Konginchrist
VIVE_chengnay Posted July 30, 2024 Posted July 30, 2024 Hi @Snake Konginchrist, I will check it and get back to you later. May I know what plugins have you installed in your Unity project? And which Unity version?
Snake Konginchrist Posted July 30, 2024 Author Posted July 30, 2024 The version of the Vive OpenXR Plugin I'm using is 2.3.0, and the Wave SDK version is 5.6.0. I haven't tried the latest version of the former yet. The Unity version I'm using is 2022.3.17f1c1, and version 2022.3.34f1c1 also doesn't work.
VIVE_chengnay Posted July 30, 2024 Posted July 30, 2024 Hi @Snake Konginchrist, Please also provide the versions for streaming app, thanks!
Snake Konginchrist Posted July 30, 2024 Author Posted July 30, 2024 The version number of my streaming app has updated from 1.14 to 1.15, as I've been keeping up with the updates. However, these version updates don't seem to have addressed the issue I've been mentioning.
VIVE_chengnay Posted August 11, 2024 Posted August 11, 2024 Hi @Snake Konginchrist, Recently, there is another developer posting topic about handtracking for Vive OpenXR Plugin. I check your previous comment and you mentioned that handtracking only works for Android platform. Could you share more of your settings for Vive Hub/Vive Streaming app, SteamVR and project setup for further investigation? You can also refer to below topic for reference.
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