fate.hua Posted April 19 Share Posted April 19 使用VIve XR Series连接自定位追踪器,导入Wave Tracker Model包,通过DirectPreview来调试,跟踪器无法正常使用,怎么解决 Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 19 Share Posted April 19 Hi @fate.hua, Currently, Direct Preview does not support Ultimate tracker for now. Support Ultimate tracker is in our roadmap. Link to comment Share on other sites More sharing options...
fate.hua Posted April 19 Author Share Posted April 19 Just now, VIVE_chengnay said: Hi @fate.hua, Currently, Direct Preview does not support Ultimate tracker. How to debug and obtain position and angle information? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 19 Share Posted April 19 For now, you might need to build apk and debug in VR. You can print debug information in VR. Link to comment Share on other sites More sharing options...
fate.hua Posted April 19 Author Share Posted April 19 16 minutes ago, VIVE_chengnay said: For now, you might need to build apk and debug in VR. You can print debug information in VR. 是否可以使用接收器底座来开发,每次调试都要打包APK太麻烦了 Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 19 Share Posted April 19 Currently, there is another method is to use VBS. But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development. Tips for cross-platform project, you can install Vive Input Utility. https://github.com/ViveSoftware/ViveInputUtility-Unity Using the same API to get data information. You can easily switch plugins without changing your C# code. Note: If you did install the apk from Direct Preview, please reinstall VBS app. 1 Link to comment Share on other sites More sharing options...
fate.hua Posted April 29 Author Share Posted April 29 (edited) Hello,@VIVE_chengnay when the self positioning tracker obtains position information, the head display shows that it has lost tracking but can obtain angle information. However, when I restore the tracking and bind it to my feet or leave the head view, I lose the tracking again and the TrackerManager.Instance.GetTrackerPosition() cannot obtain the correct position information. How to solve this problem? Edited April 29 by fate.hua Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 29 Share Posted April 29 Hi @fate.hua, If your tracker is positioned around waist height, will it lost tracking too? Or it will lost tracking when you placed tracker around ground level? Link to comment Share on other sites More sharing options...
fate.hua Posted April 29 Author Share Posted April 29 (edited) 3 minutes ago, VIVE_chengnay said: Hi @fate.hua, If your tracker is positioned around waist height, will it lost tracking too? Or it will lost tracking when you placed tracker around ground level? Yes, it will, as long as it leaves the direct range of the head display. The angle is fine, the position is incorrect Edited April 29 by fate.hua Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 29 Share Posted April 29 I suggest to redo scan room process to create a new tracking map. Covering up headset's cameras to make your headset lost tracking. https://www.vive.com/us/setup/vive-ultimate-tracker/ Link to comment Share on other sites More sharing options...
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