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16 minutes ago, VIVE_chengnay said:

For now, you might need to build apk and debug in VR.

You can print debug information in VR.


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Currently, there is another method is to use VBS.

But, your project will need to switch to PC platform and use SteamVR Unity Plugin for development.

Tips for cross-platform project, you can install Vive Input Utility.


Using the same API to get data information.

You can easily switch plugins without changing your C# code.

Note: If you did install the apk from Direct Preview, please reinstall VBS app.


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  • 2 weeks later...
Posted (edited)


when the self positioning tracker obtains position information,

the head display shows that it has lost tracking but can obtain angle information.

However, when I restore the tracking and bind it to my feet or leave the head view,

I lose the tracking again and the TrackerManager.Instance.GetTrackerPosition() cannot obtain the correct position information.

How to solve this problem?

Edited by fate.hua
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Posted (edited)
3 minutes ago, VIVE_chengnay said:

Hi @fate.hua,

If your tracker is positioned around waist height, will it lost tracking too?

Or it will lost tracking when you placed tracker around ground level?

Yes, it will, as long as it leaves the direct range of the head display.

The angle is fine, the position is incorrect

Edited by fate.hua
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