VIVE_chengnay Posted June 7 Posted June 7 16 hours ago, Virtus said: It seems like when I activate both scene planes and scene meshes, the scene planes takes the priority on the display, resulting in no scene mesh displayed. I don't quite get your statement, could you provide some screenshots and explain more? Are you using SDK's sample scenes for this case?
Virtus Posted June 7 Author Posted June 7 Hello, Yes I am using the demo scene sample. I activated the possibility to display at the same time scene meshes and scene planes. But when I am testing, only the scene planes are displayed :
VIVE_chengnay Posted June 11 Posted June 11 Hi @Virtus, I have tested ScenePerceptionDemo(SceneMeshAnchor) demo scene, it should be working correctly. Please make sure you did setup Settings>Boundary>Mixed reality once before opening your application. And you must scan your room and create at least a plane(Window/Wall/Door/Desk) and 3D Object(Sofa/Miscellaneous). As you can see from below image is where I have scene mesh with plane anchor(yellow box) + 3D Object anchor(red box). Scene mesh can be switched ON/OFF by RIGHT controller's B button.
Virtus Posted June 12 Author Posted June 12 (edited) Hello, my issue seems different. I successfully setup the MR scan of the room with planes. My issue is I can have mesh and planes, but not both at the same time displayed like in your example. You can see in the screenshot I gave you that in the debug panel, it is displayed "Scene2D Plane, 3D Objects Mesh + Spacial Anchors". It is supposed to mean that mesh is supposed to be displayed there no ? best regards Edited June 12 by Virtus
VIVE_chengnay Posted June 12 Posted June 12 7 minutes ago, Virtus said: my issue seems different. I successfully setup the MR scan of the room with planes For 3D Objects, you need to setup Sofa/Miscellaneous in Settings>Boundary>Mixed reality. I already tested the sample scene which should work fine. I did the same by checking 2D plane, 3D object and scene mesh. Please go back to Settings>Boundary>Mixed reality and check again, thanks!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now