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Unreal Engine 5.0 and Vive LBE tracking maps integration

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We just ordered 3 Focus 3's and we are planning to order 27 more. 
We want to create an indoor play area of 30mx30m. I want to get a head start setting up a sample map and figuring out how to integrate it with unreal engine, I couldn't find any resource via documentation other than wavesdk library which i have already integrated, Can someone give me pointers towards solving my issue? 
I want to know how the LBE maps are integrated with unreal engine

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