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Posted

Hi @shencaifeiy,

The path is just right above the gif image.

To use the Eye Gaze Interaction profile, add the Eye Gaze Interaction profile in Edit > Project Setting > XR Plug-In Management > OpenXR

Edit is from the toolbar in Unity Editor.

image.png.86c16fc0c4ae8d82f27903df24c5d356.png

25 minutes ago, shencaifeiy said:

垫片.png这张图片是怎么进行的

Use the feature through an action map

Posted

You can try our sample first.

Go to Window > Package Manager,

image.png.655badf401b5a2766c92d3bed545c5e9.png

image.thumb.png.9925e1595d955e7d01598ff941502c61.png

Download VIVE OpenXR Samples.

You will find ActionMap folder under Assets\Samples\VIVE OpenXR Plugin\2.2.0\VIVE OpenXR Samples\Samples\Commons\ActionMap path.

Open InputActions.inputactions then you will see something like the gif image.

You can follow the steps to create new action "eyePose".

  • Like 1
Posted

Hi @shencaifeiy,

It depends on how you want to collect your data.

If you print the data as logs, you could collect your data by using "adb logcat > filename".

If you would like to write into files such as csv, you just pull your files from the headset.

You could refer to below topic for reference.

 

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