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Unreal Engine Focus3 - Hand broken


GM_LoR

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Hi there!
We are facing an issue with Unreal Engine and Focus 3 hand tracking.

One hand randomly often appears broken (the fingers position are totally wrong), sometimes it restore back to a "good" state if turning on the controller, and randomly turns back to a broken state.

Any help?

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I actually found that the example project and the BP itself is not setup correctly: the hand tracking BP need to address the correct Skeletal mesh (one for each hand), and that does not comes correctly setup.

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