GM_LoR Posted May 14 Share Posted May 14 Hi there! We are facing an issue with Unreal Engine and Focus 3 hand tracking. One hand randomly often appears broken (the fingers position are totally wrong), sometimes it restore back to a "good" state if turning on the controller, and randomly turns back to a broken state. Any help? Link to comment Share on other sites More sharing options...
GM_LoR Posted May 14 Author Share Posted May 14 I actually found that the example project and the BP itself is not setup correctly: the hand tracking BP need to address the correct Skeletal mesh (one for each hand), and that does not comes correctly setup. Link to comment Share on other sites More sharing options...
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