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Unity 2023.3 LTS compatibility with WaveXR V6.x SDK and XR Interaction toolkit


ajose

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Hello everyone,

I recently migrated my Unity application to Unity v2022.3.22f1 LTS and WaveXR 6.0.0. I’ve been using the XR Interaction Toolkit package for inputs. However, I’m encountering an issue where the controller isn’t functioning with both Device-Based and Action-Based Controller setups. As a result, I’m unable to interact with UI elements or objects in the application. Is anyone else experiencing these issues? Any help or suggestions would be greatly appreciated.

Thanks in advance!

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On 5/15/2024 at 8:35 AM, VIVE_chengnay said:

Hi @ajose,

Could you list below plugins' version?

Wave plugin, XR Interaction Toolkit and Input System.

And, we do recommend below versions, not sure is there any difference between 2022.3.22f1 and 2022.3.23f1.

image.png.05cb7b7a78ca98737faed23646c0c496.png

I am using XRIT v2.5.4 and Input System v1.7.0, and Unity 2023.3.22f1 LTS. 

Is it validated and working for Unity 2023.3.23f1 ?

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11 hours ago, ajose said:

I am using XRIT v2.5.4 and Input System v1.7.0, and Unity 2023.3.22f1 LTS. 

Is it validated and working for Unity 2023.3.23f1 ?

Is there typo error?

Are you referring to 2022 instead of 2023?

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Hi @ajose,

Did you read the Interaction Toolkit document?

https://hub.vive.com/storage/app/doc/en-us/UnityXR/UnityXRInteractionToolkit.html

image.png.5d90ddc669095a7e420cdf7297cfdcf6.png

We did mention that you need to import PureUnity and XR samples.

I have tested 2022.3.22f1 and 2022.3.23f1, both works fine.

Could you double check if your project includes those two samples?

I verified with UICanvas(Action-based).unity and UICanvas.unity under Assets\Wave\Essence\Interaction\Toolkit\6.0.0-r.14\Demo folder.

We do suggest to set "Active Input Handling" to New instead of Both.

image.png.9fa6c94629e3133781010822fe4ab3f5.png

But, set the backend to "New" if you would like to use Input System only.

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