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SRanipal eye tracking not working in unreal engine variable rate shading

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From Marios Bikos' [Blog](https://forum.htc.com/topic/7434-getting-started-with-vrs-foveated-rendering-using-htc-vive-pro-eye-unreal-engine/#comment-32451), I am working with Variable Rate Shading, with the vive unreal 4.23.1, sranipal Calibration, sranipal runtime everything is working fine. But I cannot see the eye tracking working in the project. It is now a static VRS. I have followed all instructions carefully. Please help. 




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