bipul mohanto Posted May 14 Share Posted May 14 From Marios Bikos' [Blog](https://forum.htc.com/topic/7434-getting-started-with-vrs-foveated-rendering-using-htc-vive-pro-eye-unreal-engine/#comment-32451), I am working with Variable Rate Shading, with the vive unreal 4.23.1, sranipal 1.3.6.6. Calibration, sranipal runtime everything is working fine. But I cannot see the eye tracking working in the project. It is now a static VRS. I have followed all instructions carefully. Please help. Link to comment Share on other sites More sharing options...
bipul mohanto Posted May 26 Author Share Posted May 26 Are you also facing the same problem @david2658? Link to comment Share on other sites More sharing options...
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