C.T. Posted May 17 Posted May 17 VIVE Hub – 1.6.6 – BETA release notes Released on May 17th, 2024 VIVE Hub (1.6.6) Added support for downloading screenshots and screen recordings from the XR Elite headset. (VIVE XR Elite FOTA 7.1 - 1.0.999.654 is required) Added the ability to disconnect the headset from the PC by right clicking the headset icon on the VIVE hub. VIVE Streaming (1.15.5) Significant performance improvement with reduced encoding latency, especially for Ultra mode. (Available with Nvidia GPU now) Added support to VRCFT external module to enhance facial expression in VRChat. VRCFT is required and VBS module is available at https://github.com/ViveSoftware/ViveStreamingFaceTrackingModule Enhanced controller tracking behavior by revising controller prediction. Fixed an issue where the hand tracking scalar could be incorrect. Your customized SteamVR skybox background will no longer be replaced with the VIVE Streaming background. Avoided potential incorrect foveated compression settings after a software update. Fixed a flickering issue with OpenXR contents, such as Beat Saber. Refined the identification of Unreal Engine contents for MR handling. VIVE Streaming app (1.0.21.6e) Resolved a potential hand tracking data lost issue in some network environments.
zevkiel Posted May 21 Posted May 21 I tried this BETA version and the module for VRCFT. XRE and PC is connected by USB 3.0. Am I correct that I need to check the option to send OSC to VRChat in VSH to make it work? If that option is unchecked, VRCFT does not send OSC signals. Also, before I checked the OSC signal transmission option in VSH, the visual fidelity was fine (Ultra, RTX4090), but when I checked it, the visual fidelity dropped quite a bit. It feels like bad 'frame interpolation' is happening, almost like stuttering. Is it possible that enabling OSC signaling also forces dynamic foveated rendering(or encoding)? If this is caused by enabling DFR, I don't want it. It would be nice if the user could choose to enable it or not.
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