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Unreal Engine 5.2: Issues with Hand and Foot Tracking Using Wrist Tracker


rio_nkwt

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Posted (edited)

I am trying to use hand tracking with Unreal Engine 5.2 to capture hand movements and a wrist tracker to capture foot movements simultaneously, and I want to get separate positional data for each. However, I am facing some issues.

Here’s what I have done so far:

I set up the Wrist Tracker to emulate as a VIVE tracker using VBS.

In SteamVR, I assigned the Wrist Tracker to the right foot and left foot respectively.

I enabled the OpenXRVIVETracker plugin.

In UE, I set the Motion Controller source to the right foot and left foot, and confirmed that the positions are being tracked correctly.

The problem:

When I add both the Motion Controller for hand tracking and the Motion Controller for foot tracking to the same Pawn, the Motion Controller for the feet stops working.

Setup:

UE5.2

SteamVR Beta 2.6.2

VBS 1.14.8a

Is this not possible to achieve? Can someone please help me?

Edited by rio_nkwt
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