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Unreal Engine 5.2: Issues with Hand and Foot Tracking Using Wrist Tracker


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Posted (edited)

I am trying to use hand tracking with Unreal Engine 5.2 to capture hand movements and a wrist tracker to capture foot movements simultaneously, and I want to get separate positional data for each. However, I am facing some issues.

Here’s what I have done so far:

I set up the Wrist Tracker to emulate as a VIVE tracker using VBS.

In SteamVR, I assigned the Wrist Tracker to the right foot and left foot respectively.

I enabled the OpenXRVIVETracker plugin.

In UE, I set the Motion Controller source to the right foot and left foot, and confirmed that the positions are being tracked correctly.

The problem:

When I add both the Motion Controller for hand tracking and the Motion Controller for foot tracking to the same Pawn, the Motion Controller for the feet stops working.



SteamVR Beta 2.6.2

VBS 1.14.8a

Is this not possible to achieve? Can someone please help me?

Edited by rio_nkwt
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