rio_nkwt Posted May 29 Share Posted May 29 (edited) I am trying to use hand tracking with Unreal Engine 5.2 to capture hand movements and a wrist tracker to capture foot movements simultaneously, and I want to get separate positional data for each. However, I am facing some issues. Here’s what I have done so far: I set up the Wrist Tracker to emulate as a VIVE tracker using VBS. In SteamVR, I assigned the Wrist Tracker to the right foot and left foot respectively. I enabled the OpenXRVIVETracker plugin. In UE, I set the Motion Controller source to the right foot and left foot, and confirmed that the positions are being tracked correctly. The problem: When I add both the Motion Controller for hand tracking and the Motion Controller for foot tracking to the same Pawn, the Motion Controller for the feet stops working. Setup: UE5.2 SteamVR Beta 2.6.2 VBS 1.14.8a Is this not possible to achieve? Can someone please help me? Edited May 29 by rio_nkwt Link to comment Share on other sites More sharing options...
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