Jump to content

Realistic hand tracking starts delayed (Unity / VIVE XR Elite / OpenXR)


Recommended Posts


the following problem occurs while I'm working on realistic hand tracking for the XR Elite.

I noticed that hand tracking doesn't start after I started the App on my device, but with a long delay. Hand tracking starts to work, when I placed the headset aside, while the App is running and waited for about 15 mins, before I put the headset back on. 

I tried different Unity versions and Hands Package versions.

I'm using:

Unity 2022.3.34f1

VIVE OpenXR 2.3.0

Hands Package 1.4.1

I also noticed a displacement between my real Hands and the virtual hands while passthrough is enabled.

Thanks for your help!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...