wadimbr Posted June 25, 2024 Posted June 25, 2024 Hello, the following problem occurs while I'm working on realistic hand tracking for the XR Elite. I noticed that hand tracking doesn't start after I started the App on my device, but with a long delay. Hand tracking starts to work, when I placed the headset aside, while the App is running and waited for about 15 mins, before I put the headset back on. I tried different Unity versions and Hands Package versions. I'm using: Unity 2022.3.34f1 VIVE OpenXR 2.3.0 Hands Package 1.4.1 I also noticed a displacement between my real Hands and the virtual hands while passthrough is enabled. Thanks for your help!
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