EmilioBlackBird Posted August 6 Author Share Posted August 6 Hi @VIVE_chengnay Hello We have managed, in 5.2, to get the ultimate tracker to work as a controller, but the orientation does not work well. With the controller you know perfectly well in which position the hand is. Is there any way to reorient it? Link to comment Share on other sites More sharing options...
EmilioBlackBird Posted August 6 Author Share Posted August 6 Add capture Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 6 Share Posted August 6 Hi @EmilioBlackBird, Could you provide screenshot of orientation issue? Link to comment Share on other sites More sharing options...
EmilioBlackBird Posted August 6 Author Share Posted August 6 I cant picture right now, but the hand appears upside down when the tracker is up, as if it were wearing a watch. Link to comment Share on other sites More sharing options...
EmilioBlackBird Posted August 9 Author Share Posted August 9 Hi @VIVE_chengnay Maybe it is difficult to explain. I want to calibrate the tracker to change the orientation of the cameras without obviously turning it physically speaking. I want the orientation of the cameras from this position. In this I want the left camera to be the right and the other way around. Is it possible to do it without turning the tracker? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 10 Share Posted August 10 Hi @EmilioBlackBird, Did your tracker model in your content align with physical tracker? Link to comment Share on other sites More sharing options...
EmilioBlackBird Posted August 11 Author Share Posted August 11 I follow tutorial you send me and left controller is assigned as external camera. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 12 Share Posted August 12 Hi @EmilioBlackBird, I don't really understand what are you trying to say. First, you said that Ultimate tracker's orientation does not work well. The model in VR should be align perfectly with physical tracker just like the controller. Could you show image how much is the offset in VR compare to real world? Are you testing using our sample scene? Link to comment Share on other sites More sharing options...
EmilioBlackBird Posted August 12 Author Share Posted August 12 Hi @VIVE_chengnay Yes, it does work well. My question is to know if the orientation of the cameras can be changed, because we want the Vive logo to be in the position of the second photo, but with the orientation of the cameras in the first one. Change the axis of the cameras 180 degrees Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 12 Share Posted August 12 Hi @EmilioBlackBird, If you want tracker model to look like second photo, you can manually rotate the model in your project. But, the issue will be it will not align with real world tracker. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now