VRGiants Posted July 14 Share Posted July 14 Hey Folks, maybe someone can help me with this. I've tried to follow this tutorial of installing Vive OpenXR: https://developer.vive.com/resources/openxr/unity/tutorials/how-to-install-vive-openxr-plugin/ I choose: Install or Update to Latest Version, but right after it installs I get this error and don't know what to do about it. Library\PackageCache\com.htc.upm.vive.openxr@3dd72f5f56\Runtime\Features\Tracker\XR\Scripts\ViveXRTracker.cs(1570,34): error CS1501: No overload for method 'Contains' takes 2 arguments I wanted to continue doing htis tutorial: https://developer.vive.com/resources/openxr/unity/tutorials/getting-started-with-openxr/ So I choose a version of Unity that has been Verified for this purpose: in this case it was 2020.3.30f1 Quote Prerequisite: Unity Versions 2020.3.15f2, 2020.3.30f1 and 2021.3.3f1 are verified and recommended. But I also got the exact same problem with using Untiy 2020.3.16f1 How can I resolve this and what is the advantage of using the Vive Open XR over the default OpenXR? (just checking if its even woth the effort since the Vive also seems to work with normal openxr) Best regards, Wolfgang Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 15 Share Posted July 15 Hi @VRGiants, Could you try this version (v2.4.0)? https://developer.vive.com/resources/openxr/unity/download/latest/ I saw that you posted another topic, but I think it should be resolved if you try v2.4.0 and setup with 2021.3.3f1. Link to comment Share on other sites More sharing options...
VRGiants Posted July 15 Author Share Posted July 15 Yes i downgraded to Version 1.0.13 in Unity 2020.3.30f1 and at least the installation works without any problem. But then in the IL2Cpp build I get an error. Do you think 2021.3.3f1 will allow building with Il2Cpp as well without any runtime errors? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 15 Share Posted July 15 Hi @VRGiants, I just double confirm that you can compile IL2CPP successfully with 2021.3.10f1 and Vive OpenXR Plugin v2.4.0. Link to comment Share on other sites More sharing options...
VRGiants Posted July 23 Author Share Posted July 23 Judging from my experience with the HTC Vive 1st generation and XR Elite the game works with the normal OpenXR just fine. If I wanna submit to Viveport and Infinity, does it matter if I use the normal OpenXR system for implementation instead of the Vive OpenXR custom one. So is it a requirement for submission to use the custom Vive version? Link to comment Share on other sites More sharing options...
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