ESAU_BR Posted July 17 Share Posted July 17 Pls, I need your help to get data of eyetracking. I was trying for 3 weeks to run the prefab (Assets/Wave/InputModule/5.0.3-r.5/Demo/Eyetracking), Right now I start to feel very desesperate to try to find a solution, let me tell u what I did: I Installed Unity 2021.3.9f1 I Installed VIVE OPEN XR PLUGIN - ADNROID 1.0.3 I Installed VIVE WAVE XR PLUGIN (5.0.3-r.5), ESSENCE & NATIVE Then I switch the plattform from PC to Android to build the program I move to XR plug-in Managment in Project Settings to select OPENXR and select VIVE FOCUS 3 SUPPORT FEATURE GROUP Finally I moved to (Assets/Wave/InputModule/5.0.3-r.5/Demo/Eyetracking) and activate in Event System (eye tracking) I built the program generating (.APK) and I used SIDE QUEST to pass the program by cable, I looked to my Apps in the VIVE FOCUS 3, i could open the scene but don´t detect the eyetracking. PLS I need help with this bcz really trying to fix it a lot of times. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 18 Share Posted July 18 Hi @ESAU_BR, You need to choose either OpenXR or WaveXR plugin. Please use the latest version, for OpenXR, it should be 2.3.0 and above. For WaveXR plugin, it should be 5.6.0 and above. Link to comment Share on other sites More sharing options...
ESAU_BR Posted July 18 Author Share Posted July 18 (edited) According with the documentation to use eyetracking with the VIVE FOCUS 3, I need to use VIVE OPEN XR PLUGIN - ADNROID, right? https://ibb.co/f4d8kQb Edited July 18 by ESAU_BR Link to comment Share on other sites More sharing options...
ESAU_BR Posted July 18 Author Share Posted July 18 I updated as u tell me, but appear this error: https://ibb.co/6NhDvSd Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 19 Share Posted July 19 Hi @ESAU_BR, Please try to uninstall Input System. Link to comment Share on other sites More sharing options...
ESAU_BR Posted July 19 Author Share Posted July 19 (edited) Hi @VIVE_chengnay, really thanks for answer my doubts, now... let me tell u that "input system" isn´t isntalled, I have tried to find out if the problem is the "XR interaction Toolkit". I guess you mean "Vive input utility" right?, bcz isn´t installed Edited July 19 by ESAU_BR Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 19 Share Posted July 19 Hi @ESAU_BR, That's strange. By looking at your screenshot that you captured, the error is coming from InputSystem 1.4.3. Could you try creating a new project and only import WaveXR plugin? Link to comment Share on other sites More sharing options...
ESAU_BR Posted July 19 Author Share Posted July 19 @VIVE_chengnay, to make this easy way really could be helpfull if u tell me step by step how to try the eye tracking, pls help me I really desesperate to figure out how it work. could u pls tell me step by step when I open Unity Hub? Link to comment Share on other sites More sharing options...
ESAU_BR Posted July 19 Author Share Posted July 19 for example: 1) I opened unity hub 3.8.0 2) I created a project 3D version (unity 2021.3.9f1) here waht appear in my screen: https://ibb.co/JHMNvDN Link to comment Share on other sites More sharing options...
ESAU_BR Posted July 19 Author Share Posted July 19 HELLO EVERYONE, I COULD FIX IT, as soon as possible I will do a tutorial in Youtube to help everyone. 1 Link to comment Share on other sites More sharing options...
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