Tony PH Lin Posted July 19, 2024 Posted July 19, 2024 You can download and find the Release Note with latest version 2.4.1. https://developer.vive.com/resources/openxr/unity/download/latest/ Changes: Address an issue that API ‘xrDestroyPassthroughHTC’ is not working under PC mode.
VigoCreative Posted October 27, 2024 Posted October 27, 2024 Do you have any update about next release? OpenXR is not working on Unity 6 , there is some rendering issue. 1
Anonymous2585 Posted October 29, 2024 Posted October 29, 2024 Bump, also waiting for the next release to fix the rendering issue with Unity 6 (XR Elite). It draw a square at low resolution and peripheral vision is the camera clear color.
Papa J Posted November 24, 2024 Posted November 24, 2024 Same, using Unity 6 with XR Elite. Rendering is crappy and I can't interact with anything. 1
Papa J Posted December 6, 2024 Posted December 6, 2024 Apparently 2.5.0 which is supposed to work with Unity 6 dropped about 12 hours ago.
Tony PH Lin Posted December 8, 2024 Author Posted December 8, 2024 Hi Sir, Yes, we supported Unity 6 from OpenXR 2.5.0. For the known issue of limited vision rendering, here is the workaround with snippet code for reference (#5). https://developer.vive.com/resources/openxr/unity/download/latest/#KnownIssuesSolutions
ggbdmn Posted December 10, 2024 Posted December 10, 2024 Hi, I was trying to utilize the VIVE Ultimate Tracker as a spatial positioning tracker in an AR space. I downloaded the VIVE OpenXR 2.5.0 and imported into Unity v2021.3.31 and followed the steps on https://developer.vive.com/resources/openxr/unity/tutorials/tracker-overview/vivexrtracker/ to setup. But in the environment settings, there is no VIVE XR Tracker (Beta) profile to add in Edit > Project Setting > XR Plug-In Management > OpenXR. After completing all the steps in the link and plugging in the VIVE Wireless Dongle, I can't find the VIVE XR tracker in the device Window > Analysis > Input Debugger > Devices when playing Unity. Is there anything I can do? Thanks.
VIVE_chengnay Posted December 10, 2024 Posted December 10, 2024 Hi @ggbdmn, That's for Android platform. For Windows, please add HTC Vive Tracker profile.
ggbdmn Posted December 10, 2024 Posted December 10, 2024 Hi, I am currently on Windows platform and the profile I am using is the same HTC Vive Tracker profile. The input action map is automatically binded. Is there anything necessary to do(e.g., turn on VIVEHUB) to enable Unity to capture the ultimate tracker in the devices? My current Unity scene is in the link: https://drive.google.com/file/d/1PsQIr5DhQRtRd8kIhbu5cfMIx86-Tg2D/view?usp=sharing
ggbdmn Posted December 10, 2024 Posted December 10, 2024 Link updated: https://drive.google.com/drive/folders/1Mi-maE6DmILIrKw_Dniud5doS3g3M18I?usp=sharing
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now