MarkwarAtTL Posted August 5 Share Posted August 5 We're porting a Meta Quest Unity Project to the VIVE Focus 3, which I figured would be easy-peasy as we use vanilla Unity XR, the new Unity Input System Package, and the Unity XR Interaction Toolkit, yet here I am scratching my head, because the Unity editor is claiming (when editing my Input Action files), that "This binding will be inactive because there are no enabled OpenXR interaction profiles.". I've pretty clearly added "VIVE Focus 3 Controller Interaction" to the OpenXR Enabled Interaction Profiles, so I'm not sure what the matter is. Unity: 2022.3.13f1 Input System: 1.7.0 XR Interaction Toolkit: 2.5.4 XR Plugin Management: 4.5.0 VIVE OpenXR Plugin: 2.4.1 Focus_3_XR_Interaction_Not_Detected (screenshot, gotta love how the forums don't allow embedding) Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 5 Share Posted August 5 Hi @MarkwarAtTL, May I know which OpenXR Plugin did you install? Link to comment Share on other sites More sharing options...
MarkwarAtTL Posted August 5 Author Share Posted August 5 Hey @VIVE_chengnay, We're using: OpenXR Plugin: 1.9.1 Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 7 Share Posted August 7 Hi @MarkwarAtTL, OpenXR 1.9.1 or newer version is not supported for now. Please refer to the answer from Unity forum. https://discussions.unity.com/t/controllers-in-vr-not-interacting-with-ui-button/950254/7 As Unity mentioned, you can use the VIVEFocus3ControllerInteraction through the XR Controller input action even with warnings. We are investigating the support of OpenXR 1.9.1 now. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now