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VIVE Hub - 2.0.0a - Public release notes


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VIVE Hub – 2.0.0a – PUBLIC release notes

Released on August 16th, 2024

VIVE Streaming Hub is renamed to VIVE Hub.

VIVE Hub (2.0.0a)

  • Added support for downloading screenshots and screen recordings from the XR Elite headset. (VIVE XR Elite FOTA 7.1 - 1.0.999.654 is required)
  • Added the ability to disconnect the headset from the PC by right clicking the headset icon on the VIVE hub.

 

VIVE Streaming server (1.15.11c)

  • Significant performance improvement with reduced encoding latency, especially for Ultra mode. (Available with Nvidia GPU now)
  • [VRChat] Added support to VRCFT external module to enhance facial expression in VRChat.
  • [VRChat] Added hand tracking support to VRChat.
  • [OpenXR] Fixed hand tracking flickering issue with Unity apps.
  • [OpenXR] Fixed head-lock panel behavior with Projected Passthrough.
  • [OpenXR] Improved hand skeleton model accuracy via XR_EXT_hand_tracking API Layer to bypass SteamVR.
  • [OpenXR] Added support to projected passthrough of XR_HTC_passthrough extentsion.
    • Known issue: low FPS with Ultra mode and Passthrough with AMD GPU.
  • [OpenXR] Fixed a flickering issue with OpenXR contents, such as Beat Saber.
  • Enhanced controller tracking behavior by revising controller prediction.
  • Fixed an issue where the hand tracking scalar could be incorrect.
  • Fixed a potential issue which could cause abnormal hand tracking rotation in some contents. 
  • Fixed an issue which could prevent VIVE Wrist Trackers and VIVE Ultimate Trackers from working correctly at the same time..
  • Fixed wrong floor height issue with seated mode content. For example: Quantaar.
  • Fixed a potential SteamVR crash issue when closing/restarting SteamVR.
  • Your customized SteamVR skybox background will no longer be replaced with the VIVE Streaming background.
  • Refined the identification of Unreal Engine contents for MR handling.
  • Update the log pruning mechanism to stop the log size from growing unexpectedly.

  

VIVE streaming app (1.0.21.14e)

  • New in-VR settings UI release.
  • Fixed an issue which SteamVR could be restarted after headset suspend/resume with facial tracker connected.
  • Revised reconnecting flow for better USB connection handling.
  • Resolved a potential hand tracking data lost issue in some network environments.
  • [OpenXR] Fixed an issue when both hands are out of FOV.

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