C.T. Posted August 16 Posted August 16 VIVE Hub – 2.0.0a – PUBLIC release notes Released on August 16th, 2024 VIVE Streaming Hub is renamed to VIVE Hub. VIVE Hub (2.0.0a) Added support for downloading screenshots and screen recordings from the XR Elite headset. (VIVE XR Elite FOTA 7.1 - 1.0.999.654 is required) Added the ability to disconnect the headset from the PC by right clicking the headset icon on the VIVE hub. VIVE Streaming server (1.15.11c) Significant performance improvement with reduced encoding latency, especially for Ultra mode. (Available with Nvidia GPU now) [VRChat] Added support to VRCFT external module to enhance facial expression in VRChat. VRCFT is required and VBS module is available at https://github.com/ViveSoftware/ViveStreamingFaceTrackingModule [VRChat] Added hand tracking support to VRChat. [OpenXR] Fixed hand tracking flickering issue with Unity apps. [OpenXR] Fixed head-lock panel behavior with Projected Passthrough. [OpenXR] Improved hand skeleton model accuracy via XR_EXT_hand_tracking API Layer to bypass SteamVR. [OpenXR] Added support to projected passthrough of XR_HTC_passthrough extentsion. Known issue: low FPS with Ultra mode and Passthrough with AMD GPU. [OpenXR] Fixed a flickering issue with OpenXR contents, such as Beat Saber. Enhanced controller tracking behavior by revising controller prediction. Fixed an issue where the hand tracking scalar could be incorrect. Fixed a potential issue which could cause abnormal hand tracking rotation in some contents. Fixed an issue which could prevent VIVE Wrist Trackers and VIVE Ultimate Trackers from working correctly at the same time.. Fixed wrong floor height issue with seated mode content. For example: Quantaar. Fixed a potential SteamVR crash issue when closing/restarting SteamVR. Your customized SteamVR skybox background will no longer be replaced with the VIVE Streaming background. Refined the identification of Unreal Engine contents for MR handling. Update the log pruning mechanism to stop the log size from growing unexpectedly. VIVE streaming app (1.0.21.14e) New in-VR settings UI release. Fixed an issue which SteamVR could be restarted after headset suspend/resume with facial tracker connected. Revised reconnecting flow for better USB connection handling. Resolved a potential hand tracking data lost issue in some network environments. [OpenXR] Fixed an issue when both hands are out of FOV.
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