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Posted

Hi,
is it possible to access the proximity sensor state of the Focus 3 (PC VR with VBS)?
 

I do not seem to be able to use the path "/user/head/proximity" with a Focus 3.

For e.g. the Vive / Vive Pro we are able to detect the proximity sensor state via the "/user/head/proximity" path in the sources block in the bindings file for the "vive_pro" controller. This does not seem to work with the bindings file for the "vive_cosmos" controller.

The SteamVR input debugger is constantly showing TRUE for the "HMD Proximity Sensor.

The attached video is showing how it works with the Vive Pro headset. The attached picture shows how I've configured the vive_cosmos controller action and binding files.

Thanks in advance.

20240816_113246.jpg

Posted
4 hours ago, VIVE_chengnay said:

Sorry, it is not supported.

Thanks for the reply.

Thats a real shame. I really hope future headsets have the ability to send the state further in the software layer.

  • 4 weeks later...
Posted
On 8/19/2024 at 4:41 AM, VIVE_chengnay said:

Sorry, it is not supported.

Is it possible to access HMD worn status of the Focus 3 in standalone app made with UE5?

GetHMDWornState() is not working. It always send "worn" status.

Posted
3 hours ago, VIVE_chengnay said:

Standalone app?

Yeah, application is running on headset, not on PC

Project is in research state, I use ViveOpenXR for now. The version is 2.4.0, UE 5.4.4

But I can switch to WaveXR fast, if necessary

 

Posted
On 9/17/2024 at 11:23 AM, VIVE_chengnay said:

I was told that Wave is supported but not OpenXR.

If you can switch to WaveXR fast, do you mind to give it a try?

Yes, it works in WaveSDk

However, I noticed WaveSDK use OpenGL. But I need Vulkan for 8k 360 video playback

 I tried to move logic from WaveSDK to ViveOpenXR. App packaged well, but I cant run it after installation 😞

Is it even possible to do it?
 

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