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Question about VIVE's Marker-Based Drift Prevention


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Good morning, we want to apply this system to our playzone, the problem is that it is not a simple square, but it has an entrance and an exit that belong to the playzone too. i will send the image of the plan.

image.png.3b6dcecabbb95135d2bf2f29e52ec6ca.png

Where and how do we put the generated qr marks?

 

 

 

 

 

 

 

 

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Hi, is the place marked as "Locker & suit up" in the picture represents the Entrance and Exit? If so, we suggest you to place the MBDP markers only in the main play area (the VR Space), on the 4 corners and making 2 diagonal lines, each have longest distance possible in the area. Meanwhile, the LBE tracking map could still cover the whole area including the entrance and exit.

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these entrances can still be part of the vr experience and the tracking map, but the marker-based drift prevention might not work well in this kind of narrow areas, so it is recommended to place the markers only in the large area, which the drift preventing effect will be more noticable.

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