VFVR Posted September 9 Share Posted September 9 Hello everyone. I’ve been trying for days without success to connect my Elite XR to Unreal on my Mac. I was able to make it work on Windows, but I really need it to work on the Mac as well. Through the headset, I was able to connect both via USB and Wi-Fi. Virtualdesk works fine, but when I try to access the headset via Unreal to test a scene I’m working on, it simply doesn’t show up. Does anyone have any tips to help me out? Thank you very much. https://drive.google.com/file/d/13iN3okmV4aKls-dtwRnHDEEYgdcJtYf5/view?usp=sharing Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted September 10 Share Posted September 10 10 hours ago, VFVR said: but I really need it to work on the Mac as well Hi @VFVR, May I know the reason why you will need to develop VR contents on Mac? Link to comment Share on other sites More sharing options...
VFVR Posted September 25 Author Share Posted September 25 On 9/10/2024 at 12:10 AM, VIVE_chengnay said: Hi @VFVR, May I know the reason why you will need to develop VR contents on Mac? Because it’s the only machine I have available, and I can’t understand why there would be any limitation since I’m using Unreal, the Android SDK, and NDK. I’m really trying to develop for the Vive platform, but I’m starting to regret it, as I’ve found the documentation to be quite disorganized, outdated, and incomplete. Even using Windows, everything seems much more complicated than with the Metaquest. I have already managed to get Unreal on the Mac to recognize the Elite XR, and now I’m trying to adjust the settings to compile the APK. Link to comment Share on other sites More sharing options...
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