gavinxu Posted September 16 Share Posted September 16 Hi community, I am currently developing a VR project using unreal engine 5. I have both HTC Vive Pro Eye and Vive Elite. My issue is that how can I better detect which headset I am currently using in Unreal Engine? I tested the blueprint node called getHMDDevice but it doesn't give me model name, but the platform/system name. I also tried with the OpenXR extension plugin, but it does not recognize Vive Elite. Hope there is a better solution. Thanks a lot! Gavin Link to comment Share on other sites More sharing options...
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