Mikey Posted September 26 Share Posted September 26 Hey, Im looking at doing some development with wrist trackers in Unity and Vive OpenXR but the documentation has confused me a little as the main page says its supported, but when i go into the getting data documentation it says it isnt. https://developer.vive.com/resources/openxr/unity/overview/ https://developer.vive.com/resources/openxr/unity/tutorials/wrist-tracker/#SupportedPlatformsandDevices Are we able to grab data from the wrist trackers through Unity's input system or do we need to go through SteamVR? Sorry if ive mis-read something. Thanks in advance! Link to comment Share on other sites More sharing options...
Mikey Posted September 26 Author Share Posted September 26 Sorry I should add this is with native PC build and using VBS. Link to comment Share on other sites More sharing options...
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