MPOT_uniroma2 Posted October 3 Share Posted October 3 Hi! I'm developing a Mixed Reality application in Unity (2022.3.10f1) using the XR Interaction Toolkit and XR Hands plugins. To introduce Mixed Reality into the app, I'm using the VIVE OpenXR Plugin, following the procedure described here: https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unity/installing-vive-openxr-pc-vr-plugin-npm/ I've noticed a slight difference regarding the plugin, but I believe it's the same one. Here's the image: https://ibb.co/SVCT2yC I followed this guide (https://developer.vive.com/resources/openxr/unity/tutorials/passthrough/) for the setup, but the main issue is that, as you can see here (https://ibb.co/pRx6Pnj), the following components are missing: VIVE XR Composition Layer; VIVE XR Composition Layer (Passthrough). As a result, I encountered the error that has been mentioned in this forum before: "CompositionLayerPassthroughAPI HTC_Passthrough feature instance not found.". I also tried the Plugin Samples about Passthrough, but they didn’t work for the same reason (I wanted to verify that the issue wasn't caused by something else). What might be causing this issue? Am I making some setup errors that I don’t know about? Thank you for the help! Link to comment Share on other sites More sharing options...
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