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Posted

I'm a developer primarily dealing with VR/XR headsets and looking to replace the Microsoft Hololens 2 for further development and it looks like that the Vive Elite XR is a good candidate.

My question is if the Vive Elite XR supports tracking of AR markers? I've tried some Meta alternatives but I know accessing the RGB camera is disabled due to privacy reasons.

Additionally, from my research on this headset on this forum, I'm able to access the markers using the WaveXR API in either Unity and Unreal Engine. I'm looking to use the markers to overlay virtual objects on top of physical objects to add more information.

Posted

Hi @ybybyb,

Thanks for interesting with XR Elite development.

As you mention, we provide both Spatial Anchor or Aruco Marker with Passthrough Overlay to achieve your described scenario. 

Here is the main entry for MR related content development guideline.

https://hub.vive.com/storage/docs/en-us/TutorialMR/TutorialForMRContents.html#scene-perception-beta

Back to your question, what's the use case of AR markers? Like Meta did, we don't grant camera access for general development due to security protection. However we do provide something like marker for QRCode scan for our enterprise customer once we can know the use scenario and flow.

Welcome to share any further info. if there is no confidential concern for you.

Posted
3 hours ago, Tony PH Lin said:

Hi @ybybyb,

Thanks for interesting with XR Elite development.

As you mention, we provide both Spatial Anchor or Aruco Marker with Passthrough Overlay to achieve your described scenario. 

Here is the main entry for MR related content development guideline.

https://hub.vive.com/storage/docs/en-us/TutorialMR/TutorialForMRContents.html#scene-perception-beta

Back to your question, what's the use case of AR markers? Like Meta did, we don't grant camera access for general development due to security protection. However we do provide something like marker for QRCode scan for our enterprise customer once we can know the use scenario and flow.

Welcome to share any further info. if there is no confidential concern for you.

Thanks for getting back to me.

If the device support Aruco Markers, that great news. I'm assuming that this applies to the VIVE Focus Vision as well.

 

One of the use cases for the AR Markers, we would like to overlay digital information on top of physical objects. Previously, we achieved this in the Hololens 2 by using the QR Codes as anchors for the 3D objects and hard-coding its position relative to the physical object. Nothing too complicated but, since I'm part of a research lab, we might want to have access to the RGB cameras in our future endeavors but having access to the Aruco markers will suffice for now.

 

Hope that made sense to you!

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