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Passthrough projected doesn't work in UE5 build. It works only in Editor


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Posted
6 hours ago, Stay21 said:

Maybe i should reset the headset to factory settings ? Maybe any of features i changed inside the headset have impact for this issue ? Like enable something in headset settings ?

You can try reset to factory settings.

The passthrough feature is based on application's Project Settings, there is no general settings to control that.

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Posted
10 hours ago, VIVE_chengnay said:

Hi @Stay21,

After screen freezes, you press the system button on Right controller, will it work?

Would you mind help to capture more logs for further investigation?

I would like to know what happen after your screen freezes.

If the screen freezes and you don't do anything, will the app closed and return to Lobby?

I would like to collect logs of what happen after screen freezes.

When screen freezes, i usually hold power button to shutdown the headset. This is the only way i can back screen to work. 

If i dont hold power button, the app and headset work i think correct because i still hear sounds and when press "right elite button" (the button one) i hear sound from popup menu to close the app. But cant aim Exit button because the screen doesnt update any more. 
So in logs you will see probably normal things if i press random buttons. 
I can try to connect for example X button to Quit function and check if close the app and back to lobby helps. 

Posted

Hi @Stay21,

Could you collect more logs for further investigation?

Not sure will the application crash and return to Lobby.

Please collect logs from Start application until screen freezes and wait until it returns to Lobby.

If it doesn't return to Lobby after 5 mins, then I suspect system halted.

We would like to find out what happen after screen freezes.

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