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Best Practices for Mesh Scanning in ViveSR_Experience demo


larry_dotdotdash

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wrote:

I have the full 
ViveSR_Experience
demo working now (Win8 + GTX1080), and am wondering if you have any advice for working with the mesh scan feature.

 

What kind of results do you expect to get from it, and what are best practices for obtaining these results?

 

Thanks very much!

For real-time mesh, we are waiting for the next SDK release tentatively scheduled for Nov. 30. 

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