MDV Games Posted September 4, 2018 Share Posted September 4, 2018 , I can't even open the "plugin.uproject" file from the folder "Plugin". It gives me the error message: "The following modules are missing..." Link to comment Share on other sites More sharing options...
headgear Posted September 4, 2018 Share Posted September 4, 2018 And you definitely copied over the Thirdparty WVR folder to the correct location in your 4.20.2 binary?? installDrive\Epic Games\UE_4.20\Engine\Source\ThirdParty\WVR Link to comment Share on other sites More sharing options...
EIlyazov Posted September 4, 2018 Share Posted September 4, 2018 someone was asking why I have WaveVRInput for second image error - WaveVR and WaveVRInput are from \plugin\Plugins\WaveVR\Source Link to comment Share on other sites More sharing options...
headgear Posted September 4, 2018 Share Posted September 4, 2018 That is very strange - to do a sanity check I tested it again -extracted plugin.zip from the sdk - double clicked plugin.uproject - said yes when it asked me to rebuild. It then rebuilds and open the project in 4.20.2 binary. Do you have Visual Studio 2017 installed? 4.20 I think requires version 2017 now to recompile plugins?? Link to comment Share on other sites More sharing options...
EIlyazov Posted September 4, 2018 Share Posted September 4, 2018 Reinstalled Visual Studio 2017, same error.. Link to comment Share on other sites More sharing options...
headgear Posted September 4, 2018 Share Posted September 4, 2018 Here's my 4.20.2 binary compiled WaveVR plugin zipped up: https://we.tl/t-jOhrT72Mdv feel free to try it out - it should work in theory - while you wait for a fix. Link to comment Share on other sites More sharing options...
EIlyazov Posted September 4, 2018 Share Posted September 4, 2018 The difference with your plugin is that now it doesnt want from me to build WaveVR and WaveVRInput, but it still want me to build manually the project file.. so it still doesnt work.. Link to comment Share on other sites More sharing options...
EIlyazov Posted September 4, 2018 Share Posted September 4, 2018 The difference now is that WaveVR and WaveVRInput doesnt need to be builded manually, I still cannot start the example project, even with your plugin, but I think it will work on other projects.. I managed to start new project with enabled plugin. Now i have something to test ! Thank you, ! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 6, 2018 Share Posted September 6, 2018 For All, Here comes the patch for the developer who don't have binary files and don't like to build your own on your zip files. https://hub.vive.com/en-US/profile/material-download/WaveSDK-UnrealPlugin-binary-1.0.zip Thanks. Link to comment Share on other sites More sharing options...
MDV Games Posted September 7, 2018 Share Posted September 7, 2018 , Thanks for patch. Now works fine! Link to comment Share on other sites More sharing options...
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