Richie Posted November 15, 2018 Share Posted November 15, 2018 Is the Instant Play feature for Unreal something that Unity also has or will it be available in the future? It's not the same as the simulator right? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted November 16, 2018 Share Posted November 16, 2018 Hi , Instant Play is enabled in Unreal Plugin from SDK2.1.8. For Unity one it's supported from SDK 2.1.0 and bugs fix on the new release. "Fixed Simulator not working when WIFI is connected." Thanks. Link to comment Share on other sites More sharing options...
variablelabs Posted November 28, 2018 Share Posted November 28, 2018 Unity 2018.2.9f1 here. I'm running into an error during build. This same info shows in the Unity Editor under WaveVR -> Preference -> WaveVR Attributes I've tried editing the AndroidManfest.xml in Assets/Plugins/Android/ to no avail. Pressing "WaveVR -> Preference -> DefaultPreferenceDialog" does nothing Link to comment Share on other sites More sharing options...
dario Posted December 30, 2018 Share Posted December 30, 2018 Can you share the android manifest snippet ? Normally adding to the manifest prevents the dialog from appearing. Note to all: This is more of a reminder than a build error - you can safely ignore (close) while developing. This is used by the store and thus is very important to add before publishing so that your application gets listed in the appropriate sections. The recommendation is to do your best to support both 3DOF and 6DOF controller(s) for wider reach. Link to comment Share on other sites More sharing options...
Secret Location Posted May 16, 2019 Share Posted May 16, 2019 Hi, When do you think Unity 2019 support will be coming ? We are in production now an would love to use the LWRP for our project. thanks Link to comment Share on other sites More sharing options...
Tony PH Lin Posted May 21, 2019 Share Posted May 21, 2019 Hi , The official fully support schedule still under evaluation internally, however if you'd like to take a try first then please refer to below discussion thread how to workaround to make build pass in Unity 2019. https://community.viveport.com/t5/Vive-Wave-SDK/Unity2019-build-not-working-on-Vive-Focus-WaveVR-2-1-0/m-p/30801 Thanks. Link to comment Share on other sites More sharing options...
FrancescoFontana Posted June 12, 2019 Share Posted June 12, 2019 Hi, I'm having troubles while downloading the sdk, I get a permission denied. It's just me or the download link is broken? Thanks, Francesco Link to comment Share on other sites More sharing options...
MDV Games Posted June 12, 2019 Share Posted June 12, 2019 I have the same problem. Link to comment Share on other sites More sharing options...
csg_fruiz Posted June 12, 2019 Share Posted June 12, 2019 This started two days ago, links are down at the moment. Link to comment Share on other sites More sharing options...
HackPerception Posted June 12, 2019 Share Posted June 12, 2019 , Thank you for reporting this! I just spent some time trying to reproduce this and while I was able to reproduce the bug, I was also able to download the SDK in some of the test-cases so there seems to be a something tricky happening here. I've sent a high priority internal email to all stakeholders - we'll work to get this fixed asap! - If you ever catch something like this, don't hesitate to alert us. As soon as one of us sees something like this, it sparks an immediate QA pass :) Link to comment Share on other sites More sharing options...
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