bestassociates Posted December 14, 2017 Share Posted December 14, 2017 So, HTC, Apple has an ultra-compatible product available to the streets now. No more dodging with "if-then" scenarios about macOS. When will HTC develop the macOS platform? I could almost guarantee that it will run better on an iMac Pro than a comparably configured PC. Link to comment Share on other sites More sharing options...
jagibson Posted December 14, 2017 Share Posted December 14, 2017 Hi We're excited for VR to continue seeing its way to new platforms. Apple have recently opened up VR development for their Mac OS X platform. Steam VR is available in beta form today for Mac OS X but it is still in its infancy, you can read more info here: https://developer.apple.com/macos/ Content developers will need to optimize their content for Mac OS X, I'm sure we will see more consumer ready things in the near future but for right now it is targetted for developers and content creators. That's a sweet machine for sure. If you get one let us know how it runs! Thanks, JohnG Link to comment Share on other sites More sharing options...
polutropos Posted December 18, 2017 Share Posted December 18, 2017 We've ordered an iMac Pro for VR development purposes and should have it before the end of the year. Do we need to order any additional components or take any extra steps to get it to work with an HTC Vive? Link to comment Share on other sites More sharing options...
Synthesis Posted December 18, 2017 Share Posted December 18, 2017 Not as far as I know. You may need an adapter depending on what ports are available, since you'll need one HDMI port for Vive and that same GPU will need to also support your monitor.Thanks, -John C Link to comment Share on other sites More sharing options...
Ldc Posted January 15, 2018 Share Posted January 15, 2018 I now have a iMac Pro and the HTC Vive headset. In order to finish installation, do I need to run a Windows 10 virtual machine on parallels? Link to comment Share on other sites More sharing options...
Synthesis Posted January 16, 2018 Share Posted January 16, 2018 I believe SteamVR (in a beta form) is available for MacOS now, so you shouldn't need to dual-boot or use a VM.Thank you! -John C Link to comment Share on other sites More sharing options...
Journey_Entertainment Posted January 20, 2018 Share Posted January 20, 2018 Is there any on line support for this? I'm running SteamVR on my IMac Pro but getting errors whenever I try and run room set up. Link to comment Share on other sites More sharing options...
Synthesis Posted January 22, 2018 Share Posted January 22, 2018 It's not officially supported, but I can try to help. The errors should be similar, since it's still SteamVR. What errors are you getting?Thank you, -John C Link to comment Share on other sites More sharing options...
Journey_Entertainment Posted January 22, 2018 Share Posted January 22, 2018 Thank you so much for replying to this. Here's a quick update of what I've tried: - I hooked up the USB and power cords-- fairly straightforward. - For my first attempt, I had an old HDMI - Thunderbolt 2 cable, which I paired with a Thunderbolt 2 - USB-C dongle. - With this set up, I was able to get Steam to recognize the headset, controllers and base stations. But whenever I tried to run room set up, I got a c208 error. - I also wasn't getting playback in my headset. I could just see it tracking on the vrmonitor. I thought this might be a result of the USB-C dongle, so yesterday I purchased an HDMI - USB-C cable. - After I hooked the headset up using the HDMI - USB-C cable, interestingly enough, everything stopped working. Steam no longer recognized my headset. - I tried re-setting all USB devices and that caused Steam to crash. - I uninstalled and re-installed Steam to no avail. - I also tried running the headset in this configuration in Unity, via the SteamVR plug in but, as expected, that didn't work, either. We're keen to get this working because our entire post production infastructure is mac-based, so running the iMac Pro on Windows in bootcamp isn't really an option since our Adobe software is OSX. Thank you again in advance for any suggestions! -Andrew Link to comment Share on other sites More sharing options...
Synthesis Posted January 23, 2018 Share Posted January 23, 2018 One thing I can tell you: 208 error is usually caused by SteamVR detecting the headset but being unable to display to it for some reason. I'd check the cables, make sure they're firmly plugged into to headset. You can also try to bypass the linkbox or try another HDMI or USB cable to rule components out.Thanks, -John C Link to comment Share on other sites More sharing options...
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