Josh Klint Posted December 21, 2017 Posted December 21, 2017 I am pleased to announce the release of Leadwerks Game Engine 4.5. The new version introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware, allowing developers to create both room-scale and seated VR experiences. (Obviously, Vive is the best! :smileylol:) The Leadwerks virtual reality command set is robust yet incredibly simple allowing you to easily convert your existing 3D games into VR titles. To help get you started the source code for our Asteroids3D game has been updated for VR and is now freely available in the Leadwerks Games Showcase. Leadwerks Game Engine is uniquely well-suited for VR because of its fast performance, ease of use, and the availability of C++ programming for demanding VR games. Several optimizations for VR have been made including combining the rendering of both eyes into a single culling step. The stability and accuracy of Newton Game Dynamics means we can have in-depth physics interactions in VR. A new VR game template has been added to provide common VR features including teleportation locomotion and the ability to pick up and interact with objects in the environment. You can pick up Leadwerks Game Engine with an 80% discount during the Steam Winter Sale.
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