RikuKat Posted January 6, 2018 Share Posted January 6, 2018 I am heavily using the Vive grip buttons in my game, especially in a press and hold manner. About once per session, the grip buttons stay triggered, even when released. Since these buttons return 0 or 1, I'm confirmed it isn't a deadzone issue. Though I am using Unity, it seems that other people have encountered the issue in Unreal as well:https://answers.unrealengine.com/questions/443860/vive-grip-axis-get-stuck-on.html https://answers.unrealengine.com/questions/658608/vive-controller-grip-buttons-doesnt-always-return.html Is this a known hardware issue? Or is there another route I should be taking? Link to comment Share on other sites More sharing options...
Synthesis Posted January 6, 2018 Share Posted January 6, 2018 So the grip buttons are just getting stuck once in a while, is that what I'm hearing? How long has this been happening? How long have you had those controllers?Thanks, -John C Link to comment Share on other sites More sharing options...
RikuKat Posted January 6, 2018 Author Share Posted January 6, 2018 This has happened on several (3+) different Vives and triggers on every one reliably after enough triggers of the grip buttons. Link to comment Share on other sites More sharing options...
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