dario Posted February 14, 2018 Share Posted February 14, 2018 a short summary of VIVE Pro SRWorks best practices discussed in the forum threads so far where by SR mode refers to the full screen pass-through stereo camera view. some recommended use cases so far: (but don't be limited by these) start in VR and then fade into SR mode as an element of surprise (or start in SR mode for onboarding) while in SR mode use a full screen filter and not the default shader due to the low resolution (or try to match virtual object textures to the low resolution) avoid using SR mode for games requiring medium to fast HMD movement (due to pronounced latency). but do use SR mode in opening menus, screens do use the depth feature (dynamic mesh shown above or static mesh scan shown below) even in VR only if possible don't display the controllers in SR mode (to avoid displaying latency) Also consider the on-boarding experience for anyone new to VR - use a portal to enter your experience and maybe even add a mini-game like in this example: and do post some videos of your experiments here -Dario - Link to comment Share on other sites More sharing options...
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